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Wednesday, August 27, 2008
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Ideaworks3D announces Airplay SDK supports iPhone

Ideaworks3D Ltd, developer of the crossplatform Airplay™ SDK for advanced native mobile games and applications, today announced that Airplay SDK now supports Apple’s iPhone and iPod Touch.

Airplay is a unique cross-platform technology for creating best-in-class native applications on mobile and handheld devices, enabling developers to build a single application binary and deploy it unmodified to all supported operating systems and devices. “We are hugely excited to be adding iPhone as a supported platform within Airplay”, said Alex Caccia, CEO Ideaworks3D. “Apple’s iPhone and App Store present an enormous opportunity for mobile, handheld and console game publishers looking to distribute directly to consumers. Airplay is now fully optimised for Apple’s platform, providing developers a console-quality art and code development pipeline that makes it really cost-effective for developers to create amazing games for iPhone. Using Airplay, publishers can then increase their return–on-investment by deploying to all other major mobile operating systems globally, without having to allocate further budget to port between those platforms and handsets”.

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Vivante’s OpenGL® ES 2.0 Conformance Submission First to Support Depth Texture Extension

SUNNYVALE, California (July 28, 2008) – Vivante Corporation today announced that it has become the first OpenGL® ES 2.0 3D graphics technology provider to submit conformance results that include the Depth Texture extension (OES_depth_texture). OpenGL ES 2.0, an industry-specified fully programmable application programming interface (API), enables rapid rendering of cutting-edge 3D graphics for consumer electronics devices like high definition home entertainment, cell phones and cameras as well as navigation and automotive applications.

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Digital Airways makes 3D mobile graphics a reality

Mobile user experience software specialist, Digital Airways, introduces Kaleido 3D, an advanced graphic rendering solution for mobile phones. Building on the Kaleido UI software solution, Kaleido 3D allows 2G and 3G handsets manufacturers to create full 3D user interfaces quickly and cost effectively.

Taking advantage of the OpenGL-ES standard, Kaleido 3D responds to handset manufacturers’ challenges in developing sophisticated 3D graphics for user interfaces and product positioning by providing a multi-platform UI framework and a library of pre-integrated customizable functions all aimed at simplifying the creation of such UIs. These functions can be used as is, or rapidly extended to create any sort of innovative animation. The solution takes full advantage of platform resources such as graphic accelerator, 2D/3D engines, as well as image codecs.

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Sun Microsystems to Leverage HI CORPORATION's MascotCapsule® 3D

HI CORPORATION (Headquarters: Meguro-ku, Tokyo; President and CEO: Kazuo Kawabata hereinafter "HI" today announced that Sun Microsystems, Inc. and HI are working together to deliver mobile solutions based on the MascotCapsule 3D rendering engine. Sun and HI plan to offer HI CORPORATION's MascotCapsule 3D engine to mobile customers along with Sun's Java Platform Micro Edition (Java ME) implementation.

Under terms of this agreement, HI will optimize its MascotCapsule series starting with V4 (*1) with API (*2) supporting JSR184 (*3), followed by JSR239 and JSR297 (*3).

 

"3D content is increasingly needed to create compelling user experiences across mobile devices. We are pleased that HI's 3D technology will be optimized for Java ME mobile graphics APIs and that Sun and HI will be able to offer this solution jointly to our customers,” said Eric Klein, vice president of Java marketing at Sun.

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On Google's Mobile Platform "Android," Maximum 400 Users Can simultaneously access, eclipsing Second Life

On Google's Mobile Platform "Android," Maximum 400 Users Can simultaneously access, eclipsing Second Life! TOKYO, May. 20 eitarosoft, inc. today announced that they have successfully developed a 3D virtual world service on Google's platform "Android". The conventional 3D virtual world service required the use of a very high-specific PC, but Android-mounted mobile devices will enable users to enjoy the 3D virtual world service with commonly available PCs because of the mobility and accessibility. The 3D virtual world realized on Android permits the functions as follows: *Actual video scenes on Android can be seen by accessing the URL below. http://www.eitarosoft.co.jp/

 

Simultaneous accessibility exceeds that of Second Life

The PC-based service "Second Life" can only accept a limited number of simultaneous users, but the Android version of 3D virtual world content allows a maximun 400 people to simultaneously access a virtual town within the service.

Abundant chat features by using avatars

As a communication tool between users, there are unique chat features such as "Area Chat" which enables users to chat with people around themselves, and "Dual Chat" that permits a one-on-one chat by using their own avatars. And the "Dual Chat" feature, using 3D avatars, makes it possible to control actions and expressions, permitting more emotional appeals than text-only messages.

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Mobile 3D Game Development: From Start to Market
by Carlos Morales

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by Alessio Malizia

 

 

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