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Entries for March 2008

Saturday, March 29, 2008
Glu Mobile Secures Superscape
By Thanh Nguyen @ 7:18 AM :: 341 Views :: 0 Comments ::Article Rating

Mobile gaming giant Glu Mobile has raised financial expectations as it closes its acquisition of competitor Superscape.

As of March 20, Glu Mobile has obtained 92.97 percent of all Superscape Group plc shares in the market as part of its tender offer for the company. Glu Mobile anticipates an increase of $12 million in next year's revenue thanks to the Superscape deal, an additional cent on top of its earnings-per-share number. In February, expected earnings for 2008 were between $83.0 million and $87.0 million, so the acquisition could raise corporate revenues to a little under $100 million.

Greg Ballard, president and chief executive officer, Glu, commented, "We're excited to be joining forces with Superscape, a pioneer in the mobile games industry. Superscape's strong heritage in 3D technology, high-quality original titles and innovative white label programs complement our existing world-class operations. This acquisition is an important achievement in becoming the leading mobile games publisher in the world."

Friday, March 28, 2008
Innaworks Announces Java Development Solution for iPhone
By Thanh Nguyen @ 8:54 AM :: 308 Views :: 0 Comments ::Article Rating

Technology Enables Development of Immersive iPhone Games Using Java ME

Innaworks™, a premier provider of development tools for the mobile game and application industry, today announced the beta program for alcheMo™ for iPhone, the newest addition to its successful alcheMo family. alcheMo for iPhone is designed for simultaneous Java ME and iPhone development. Initially targeted at game publishers, alcheMo for iPhone is fully automated and designed to instantly port a standard Java Platform, Micro Edition (Java ME) mobile game to iPhone and iPod touch without the need for further manual adjustments. Innaworks will showcase its products in booth 1557 at the CTIA Conference, being held 1-3 April in Las Vegas.

iPhone and iPod touch have sparked the imagination of game developers; the mobile game industry is already feeling their impact. However it remains a fact today that Java ME is commercially the most significant mobile platform. To maximize market availability, mobile game publishers and developers must make their content available on multiple mobile platforms. With the addition of alcheMo for iPhone, the alcheMo product family allows you to address iPhone, BREW and Java ME with a single code base. alcheMo for iPhone is an effective method to develop immersive and high-performance native iPhone games in Java while taking advantage of the iPhone's accelerometer and multi-touch features.

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